I'm sure I'm not the only person who has been seeing an increase in spam emails from "wowaccountadmin" or "noreply@blizzard.com" or any other number of bullshit addresses claiming to be Blizzard. The amazing part for me is not that I'm receiving these emails, but that a) they're being sent to an email address that was never associated with any WoW/battlenet account and b) that people still fall for this. So, for those of you who haven't already learned how to spot the fakers, I give you the following:
1) Look for typos. I know... seems silly, right. I mean, these guys are going to all the trouble (not really) of spamming tons of people with their fake email, you'd think they'd catch a few typos, right? Wrong. While these scumbags may be good at spoofing and creating fake login sites, they've got poor English skills. So, read the whole email and look for English Fail!
2) Read the entire link. http://www.blizzard-account-notice.net/account...(blah blah blah) is not a valid address for Blizzard or WoW. Some aren't as blatant as this, so pay attention. Also, look for typos in the address, such as www.worldofwarrcraft.com or similar typos. The guys trying this are really just too lazy or unskilled to do #3. Don't give them the satisfaction.
3) Don't fall for the spoofed link! Pay attention to what link you click. If you're using Google Chrome, mouse over the link or with IE, just right click and the address you're being directed to should pop up in the lower status bar. If the link says "www.worldofwarcraft.com" but the mouseover bubble or status bar shows the link as something else, then it's safe to say, you're about to be duped. If you don't have this mouseover bubble thingie (like my technical terms?) when you click on the link, look at the address you've just been directed to, then see #2 above.
I'm sure there are all sorts of other things to pay attention to, but these are the most obvious clues. Don't give scumbags the satisfaction. Don't fall for this crap. If you're ever unsure, go directly to the source and check with Blizzard (type in the correct address, don't use a link unless it's YOUR link). They're pretty good about responding. Don't just assume that an email that claims that blizzard is going to delete your account if you don't respond immediately is legit. The worst thing that happens is that your account gets deleted until you can correct the problem with blizzard over the next few days. If you click on the link and give these scumbags your info, your account gets hacked and you lose a lot more.
If you have more tips, please post them below.
Monday, August 16, 2010
Monday, April 26, 2010
Cata Raid Changes: the End of the 25
Many moons ago, raids were 40 man affairs. You had to really have your shit together as a guild to pull off the organization required to run one of those. It did mean that many people never got to see 40 man content unless they dumped their friendly/laid-back guild in exchange for a hard core raiding guild that while may have some nice people in it, was more worried about raiding than maintaining online relationships. So, for this reason and many others, Blizz dropped the 40 man raid in favor of a 25/10 setup.
Some raids were 25, some 10. You were introduced to raids in 10 mans, then moved up to the harder 25 mans. Great. If your guild was just starting raiding, you had a place to get your feet wet while recruiting more people to progress into the harder content. Sometimes, two 10 man guilds would join to form a 25 man guild. Whatever worked.
Then Blizz started this whole all raids are both 10 and 25. Ok, fine. If you like 10 man, or your guild is just starting raids, you could do 10 man, but if your guild wanted to take the time to bring together 25 players you would get better gear. They also added heroic versions of each so people who really wanted a challenge (and better gear) had something to move up to regardless of the size of the raid. Of course, what's the real annoyance is that heroic mode is on a per boss basis. Blech!
This new changes offers no reason for anyone to do 25 man raids. Why would anyone want to take the time to gather up 25 people to do what they could with 10? So what if you get a few more drops per boss? You could just run two 10 man raids (or 3 if you add a 5 more players) and get even more drops per week per guild. This notion of a guild running 2, 3, or 4 10 man groups per week defeats the whole "10 man is harder to gear" argument. Sure, you have less drops per player per raid, but as a guild, you can progress faster since more players (and alts) have access to better gear.
This is especially true if you have the lockouts on the same timer. If you have to choose between spending an hour gathering up 25 people to raid or just go with the 10 that are there, you're going with the 10. And if it's a multi-night raid, waiting for the same 25 people to show up on time just doesn't always work. Now, some people would say that with multiple 10 mans, you need more tanks (or specific class tanks) and healers. But blizz has already started the blanding of tanks/heals. No longer is one type of tank or healer preferable over another for certain fights, so you can form 10s easier.
Another thing that Blizz announced is that they plan on the first tier of raids to be designed for people geared in some blues and crafted/heroic purples. That's all fine and dandy; however, with t9/10 gear being given out like candy and the cap going up only 5 levels, are blues even going to be an upgrade? Plenty of people with t5/6 in BC wore that same gear right into Naxx and that was a 10 level cap increase!
As far as multiple, shorter raids per tier, I'm all for that as long as it doesn't also end the long raids. I loved that in BC you could do Mags and Gruul in a short time and felt like you accomplished something, but if you wanted a full t4 set, you had to do Kara which was long. I like that you had to go to multiple raids to gear up, not just farm the one place week after week. I especially liked attunement, so you had to do the previous tier raids at least once before moving up (yeah, this is long gone to my dismay).
As I read other people's blogs and tweets regarding this topic, I see the for/against crowd made up of 10/25 raiders respectively. People who love doing 10 mans get the epic win. Do the same thing they have been doing because they don't like to spend all their time gathering up 25 people to raid now get all the benefit of a 25 man (gearwise). People who have spent the last year nurturing a steady group of 25 people to raid so they can get the top-notch gear are now being told that all that recruiting was a waste because they can just run 10 mans for the same drops.
Basically, this is the end of the 25 man raid.
And this really doesn't surprise me in the slightest. All of the changes that have been made in the past 8-12 months have had the effect of making a game that was about taking the time to experience an online world/community into a bland console game. It's becoming a game that is about "winning" or "beating" the game rather than experiencing it. It's about leveling the playing field so that everyone can "win". It's become a race to the end rather than enjoying the ride along the way.
These changes to raiding are just another step in the wrong direction.
Some raids were 25, some 10. You were introduced to raids in 10 mans, then moved up to the harder 25 mans. Great. If your guild was just starting raiding, you had a place to get your feet wet while recruiting more people to progress into the harder content. Sometimes, two 10 man guilds would join to form a 25 man guild. Whatever worked.
Then Blizz started this whole all raids are both 10 and 25. Ok, fine. If you like 10 man, or your guild is just starting raids, you could do 10 man, but if your guild wanted to take the time to bring together 25 players you would get better gear. They also added heroic versions of each so people who really wanted a challenge (and better gear) had something to move up to regardless of the size of the raid. Of course, what's the real annoyance is that heroic mode is on a per boss basis. Blech!
This new changes offers no reason for anyone to do 25 man raids. Why would anyone want to take the time to gather up 25 people to do what they could with 10? So what if you get a few more drops per boss? You could just run two 10 man raids (or 3 if you add a 5 more players) and get even more drops per week per guild. This notion of a guild running 2, 3, or 4 10 man groups per week defeats the whole "10 man is harder to gear" argument. Sure, you have less drops per player per raid, but as a guild, you can progress faster since more players (and alts) have access to better gear.
This is especially true if you have the lockouts on the same timer. If you have to choose between spending an hour gathering up 25 people to raid or just go with the 10 that are there, you're going with the 10. And if it's a multi-night raid, waiting for the same 25 people to show up on time just doesn't always work. Now, some people would say that with multiple 10 mans, you need more tanks (or specific class tanks) and healers. But blizz has already started the blanding of tanks/heals. No longer is one type of tank or healer preferable over another for certain fights, so you can form 10s easier.
Another thing that Blizz announced is that they plan on the first tier of raids to be designed for people geared in some blues and crafted/heroic purples. That's all fine and dandy; however, with t9/10 gear being given out like candy and the cap going up only 5 levels, are blues even going to be an upgrade? Plenty of people with t5/6 in BC wore that same gear right into Naxx and that was a 10 level cap increase!
As far as multiple, shorter raids per tier, I'm all for that as long as it doesn't also end the long raids. I loved that in BC you could do Mags and Gruul in a short time and felt like you accomplished something, but if you wanted a full t4 set, you had to do Kara which was long. I like that you had to go to multiple raids to gear up, not just farm the one place week after week. I especially liked attunement, so you had to do the previous tier raids at least once before moving up (yeah, this is long gone to my dismay).
As I read other people's blogs and tweets regarding this topic, I see the for/against crowd made up of 10/25 raiders respectively. People who love doing 10 mans get the epic win. Do the same thing they have been doing because they don't like to spend all their time gathering up 25 people to raid now get all the benefit of a 25 man (gearwise). People who have spent the last year nurturing a steady group of 25 people to raid so they can get the top-notch gear are now being told that all that recruiting was a waste because they can just run 10 mans for the same drops.
Basically, this is the end of the 25 man raid.
And this really doesn't surprise me in the slightest. All of the changes that have been made in the past 8-12 months have had the effect of making a game that was about taking the time to experience an online world/community into a bland console game. It's becoming a game that is about "winning" or "beating" the game rather than experiencing it. It's about leveling the playing field so that everyone can "win". It's become a race to the end rather than enjoying the ride along the way.
These changes to raiding are just another step in the wrong direction.
Wednesday, March 31, 2010
Tuned Down
I originally started this line of thought while commenting on a BBB post. After reading some further remarks, I realize I have more to say.
Short story is this: WoW is, in my opinion, the best mmorpg out there. Hands down, end of story. This, of course, doesn't mean that blizzard always has it right and everyone else has it wrong. Usually, even the poorly executed games have a gem or two. Such is the case with Final Fantasy XI.
Because of low server population, FFXI allows for high level players to group with low level players by "tuning down" the high level player. This means that their gear and level are decreased to a point that they are comparable in level to the player they are grouped with. In their execution, I think Square didn't do that great of a job, but the concept is something I think Blizz could work with. Here's how...
First, let me preface this whole notion as a "going forward" plan. Until Cataclysm, the damage has been done. I'm only going to use current tier numbers as points of reference which of course would be adjusted to reflect future content.
The main argument behind offering T9 badges for running heroics is to allow new players to gear up and do endgame content. The whole "why make this awesome raid dungeon that only a few people will ever see" argument. I get that. No one wants to spend all that time for nothing. The problem is that people skip over some really great content. What incentive, other than an achievement, is there for someone to do Kara or TK or MC (especially before level 80)? Most people rush past all of these dungeons just to get to endgame. I don't really blame them, and Blizz shouldn't stop them. People should be able to play the game how they want. The question becomes: how do you get someone to run these lower level dungeons and raids without forcing them to do it? The easiest answer is incentives (emblems).
At the moment, badges are just too easy to get. A new 80 can have full T9s without ever raiding. Seems a little silly if you ask me. Why not encourage them to go back to some of that old content that they skipped to earn those badges? Enter "tuning down".
You hit level 80, you join "random raid". You pop into MC at level 63 (yeah, 63, why should you have to be only 60?) with gear that has been tuned down to the correct level. Other 80s might be in there at 63 or there might be an actual level 60. As you kill bosses, you get T9 emblems (level 60s get gear drops). Blizz could even make it so bosses load 3 emblems, who knows? At the end, you get 5 (or more) T10 emblems. This is a system that benefits level 80s who haven't experienced old content and level 60s who don't feel the need to rush to level 80. It also benefits the poor guys who spent countless hours working on a raid dungeon that no one ever goes to anymore.
This same concept can be carried over to regular daily dungeons except you'd earn T8 emblems for bosses and T9 for completion. And for just running a heroic, you'd earn T7s. Each raid you ran, the bosses would give the corresponding emblem (naxx=T7, uld=T8, ToC=T9, ICC=T10). Of course, if you got one of these raids through random queue, your gear would be tuned down and you'd earn emblems as described above. And new 80s have someone to raid with in naxx and os, etc.
Obviously, this wouldn't work now, but after the expansion and with further expansions, why not? So you don't get to endgame content at level 85? When Blizz ups the level cap to 90 with the following expansion, you get to see that level 85 endgame content as a level 90... err, 85/86?
It's not perfect, but I think it's better than what we've got now.
Short story is this: WoW is, in my opinion, the best mmorpg out there. Hands down, end of story. This, of course, doesn't mean that blizzard always has it right and everyone else has it wrong. Usually, even the poorly executed games have a gem or two. Such is the case with Final Fantasy XI.
Because of low server population, FFXI allows for high level players to group with low level players by "tuning down" the high level player. This means that their gear and level are decreased to a point that they are comparable in level to the player they are grouped with. In their execution, I think Square didn't do that great of a job, but the concept is something I think Blizz could work with. Here's how...
First, let me preface this whole notion as a "going forward" plan. Until Cataclysm, the damage has been done. I'm only going to use current tier numbers as points of reference which of course would be adjusted to reflect future content.
The main argument behind offering T9 badges for running heroics is to allow new players to gear up and do endgame content. The whole "why make this awesome raid dungeon that only a few people will ever see" argument. I get that. No one wants to spend all that time for nothing. The problem is that people skip over some really great content. What incentive, other than an achievement, is there for someone to do Kara or TK or MC (especially before level 80)? Most people rush past all of these dungeons just to get to endgame. I don't really blame them, and Blizz shouldn't stop them. People should be able to play the game how they want. The question becomes: how do you get someone to run these lower level dungeons and raids without forcing them to do it? The easiest answer is incentives (emblems).
At the moment, badges are just too easy to get. A new 80 can have full T9s without ever raiding. Seems a little silly if you ask me. Why not encourage them to go back to some of that old content that they skipped to earn those badges? Enter "tuning down".
You hit level 80, you join "random raid". You pop into MC at level 63 (yeah, 63, why should you have to be only 60?) with gear that has been tuned down to the correct level. Other 80s might be in there at 63 or there might be an actual level 60. As you kill bosses, you get T9 emblems (level 60s get gear drops). Blizz could even make it so bosses load 3 emblems, who knows? At the end, you get 5 (or more) T10 emblems. This is a system that benefits level 80s who haven't experienced old content and level 60s who don't feel the need to rush to level 80. It also benefits the poor guys who spent countless hours working on a raid dungeon that no one ever goes to anymore.
This same concept can be carried over to regular daily dungeons except you'd earn T8 emblems for bosses and T9 for completion. And for just running a heroic, you'd earn T7s. Each raid you ran, the bosses would give the corresponding emblem (naxx=T7, uld=T8, ToC=T9, ICC=T10). Of course, if you got one of these raids through random queue, your gear would be tuned down and you'd earn emblems as described above. And new 80s have someone to raid with in naxx and os, etc.
Obviously, this wouldn't work now, but after the expansion and with further expansions, why not? So you don't get to endgame content at level 85? When Blizz ups the level cap to 90 with the following expansion, you get to see that level 85 endgame content as a level 90... err, 85/86?
It's not perfect, but I think it's better than what we've got now.
Wednesday, March 10, 2010
Man In the Box.
Here's an interesting article on video game addiction I came across today.
I guess blizz made getting the pellets too easy for me. (See Cancelled.)
Anyway, it's a good read.
I guess blizz made getting the pellets too easy for me. (See Cancelled.)
Anyway, it's a good read.
Monday, March 8, 2010
Cancelled.
The time has come. I'm done. I can't bring myself to continue spending my time playing a game that spoon feeds me any more. It's lost its excitement. And with the birth of my first child coming in a few months, I just don't have the time to spend on something that offers me no satisfaction.
I'm a sometimes casual player (meaning I like to log on for 20-30 minute sessions but I will occasionally set aside an entire weekend or a 2-3 nights a week for raiding), but I only got into the hardcore raiding (scheduled 4-5 hours 3-4 nights a week or more) for a few months out of the last 4 years. For most of this time, I've had good gear, not great gear. Then again, I never worked hard enough to have great gear, but I enjoyed getting the gear I had. Now, I have much better than good gear, but not all bis. I really didn't have to try. It just doesn't mean as much, especially when everyone else has comparable gear. Hard work makes rewards more valuable, but nerfs and handouts have devalued the game.
I used to look forward to accomplishing things. The next level, the next dungeon, the next boss... all of that is gone. Leveling has become so easy that even my altoholic tendencies can't be quenched. All of the new instances lose their luster because they're just 15 minute distractions. Raiding has just become a race for the mediocre rather than a test for the best.
This video sort of sums it up.
If any of this changes in Cataclysm, keep me updated, but until then, peace out.
I'm a sometimes casual player (meaning I like to log on for 20-30 minute sessions but I will occasionally set aside an entire weekend or a 2-3 nights a week for raiding), but I only got into the hardcore raiding (scheduled 4-5 hours 3-4 nights a week or more) for a few months out of the last 4 years. For most of this time, I've had good gear, not great gear. Then again, I never worked hard enough to have great gear, but I enjoyed getting the gear I had. Now, I have much better than good gear, but not all bis. I really didn't have to try. It just doesn't mean as much, especially when everyone else has comparable gear. Hard work makes rewards more valuable, but nerfs and handouts have devalued the game.
I used to look forward to accomplishing things. The next level, the next dungeon, the next boss... all of that is gone. Leveling has become so easy that even my altoholic tendencies can't be quenched. All of the new instances lose their luster because they're just 15 minute distractions. Raiding has just become a race for the mediocre rather than a test for the best.
This video sort of sums it up.
If any of this changes in Cataclysm, keep me updated, but until then, peace out.
Thursday, February 4, 2010
Pay for Play?
We all pay to play WoW, and it ain't cheap! Initially purchasing the game is approx. $80 if you want all of the expansions. Then $15 per month. I've been doing this for years, so I obviously think it's worth it (or I just have no self-control and/or I'm plain stupid). In any case, I'd rather spend money on WoW than spend $60 on a new PS3 or Xbox game that I'll beat in a month and never play again. You'd think with the amount of money that Blizz is making from the game alone, it would be enough. I guess not. It's apparently never enough.
I got the idea for this post from Miss Medicina. I started to comment and realized I have way too much to say on the topic. Basically, the question is: At what point does providing in-game product for out-of-game money cross the line? Well, let me give you some history... and I mean WAY back.
In the early 1990s, this guy in Philadelphia created this online text-based game called Medievia. Well, he arguably lifted the base code from someone else. The base code goes back to DIKU or Circle or any other number of MUD (multi-user dungeon) engines at the time. MUDs were the predecessors of MMORPGs. Anyway, the original creators (some guys in finland or something) of the base code said anyone could use it to make their own MUD with two rules: 1) they had to be given credit for creating the base code on the login screen; and 2) you couldn't charge players. Well, within a short time, this guy broke rule 1 outright, then found a way around rule 2. Here was his work around: DONATIONS. Now, there was nothing wrong with charging for donations as far as those Finnish guys were concerned, but this Philly guy was selling in-game "donation" items. And here's the real kicker. These items were BiS. And I don't mean they were a little bit better, I mean A LOT. So much so, that if you didn't "donate" you couldn't compete with those players who had. Then he started adding more donation items. Then he added item deterioration, which gave a 1 year lifespan to most of the donation items. Then he made it so you could "donate" to get certain OP in-game items that could be sold for mucho dinero. In other words, it was out of hand. If you want to read some good flames about this guy, just google medievia.
So, this brings us to WoW.
Paid Transfer: At first, I think the only thing that was available was paid server transfers. I can't argue that this isn't a good thing. What if you want to move to a server that RL friend is on, but you don't want to reroll? This just makes it more enjoyable. Also, if you're on a low population server, or on a server with a time zone that doesn't fit your schedule, you can move. But there were rules! You could not go from a PvE server to a PvP server. This stopped players from leveling without worry of getting killed by the opposite faction, then after they had gathered enough epic gear to transfer to a PvP server and rape people. While this is just a minor advantage, Blizz didn't allow it. Now, there's no restrictions on this.
Faction Change: Not only can you transfer, but you can change factions. So, you can level up on a server as one faction, then switch to the other. Initially, you had to change servers too, so you couldn't have a Horde and Alliance on the same PvP server. Not any more. Now we have to see on trade chat or pst someone logging on their opposing faction toon to berate you for killing their main. Ugh. Thanks, Blizz.
Name/Sex Change: Really, I have no problem with this. If you get bored with your name or gender, feel free to pay to change it. It doesn't affect me unless you're on my friends list and I go "who the hell is that?"
Race Change: Now you can level up human, get 10% bonus to your rep which makes the grinding for rep rewards easier, then switch race (or faction) to get the new racial. I'm sure there are plenty of other ways to abuse this. Thanks, Blizz.
TCG/Pets: Really, I could care less about this. As long as you don't actually get something that truly has an effect on in-game performance, who cares how many pets/mounts you have? Just because someone has a different graphic for their mount doesn't make it better. And sub "nerd points" for "achievement points". As long as they are worth nothing that actually affects game play, who cares? Now, you may be an achievement whore who spends a good portion of your time racking up those nerd points. Here's the deal though: achievement points reflect YOUR achievements. They track what YOU have done. If someone else has more, it doesn't affect your ability to get more; it just means they have been at it longer (or have no life). And yes, sometimes it could mean that they bought a ton of pets or trading cards.
Invite-a-Friend (or whatever it's called): Oh, now this is the most suspect of all. If you invite a friend to play WoW, your account and your friend's account become linked. (feel free to correct me on what follows) When you group together, you get triple exp up to 60. Your friend can also "give" you levels up to 59. Here's what I see people doing. Inviting their imaginary friend (themselves), and create an account. Dual-box and level characters up to 30, then "give" levels to their character up to 59. Then transfer the character to their account. Even if they used it legitimately, this is WAY too much. I mean, how hard is it to level now anyway? Blizz already doubled xp from quests and kills up to level 30 and then increased it up to level 60. If you wanted to level your friend up fast without having a linked account, you could just speed run them through dungeons with your 80. This feature is perfect for people who want to sell toons. Besides, if you just rush your friend through the first 60 levels, how are they going to learn to play the game or enjoy all of the earlier content?
Mobile AH: PVD has a great post about this here. A question I have is will this feature be available while you're logged in? If so, what's to stop you from using your iphone (or whatever mobile device) to sell stuff on the AH from anywhere in the world? Full bags? Don't wanna port back to a city? No problem! And the idea that Blizz will be charging for this through "premium service"? This is a big game changer. And I'm sure gold-farmers are salivating over this as I type. With a ton of restrictions (such as you must be logged out for a minimum of 30 minutes before it's available) and free access, this could be a neat little addition. But the potential for abuse otherwise is insane.
Mobile Mail: On PVD's comments, "what's my main again" made mention of mobile mail access. This would be a nice feature to add. I'm not talking about being able to send items, but receiving mail would be nice (though not wholly useful). Also, being able to send an in-game note through the mail would be useful, but not game changing.
Final Thoughts: One other thing WMMA brings up in his comment is the "players want this" argument. Who cares what players want? Ok, that's too harsh. Blizz should care what players want. The problem is that some players want the game to be easy. Ok, most. These people are too lazy to start their own orange. Just because players want something doesn't mean they should get it. When parents give their child everything they ask for, we call the kid spoiled. And spoiled is a bad thing. It seems Blizz is finding more and more ways to spoil the kiddies. I guess all it takes to get free stuff nowadays is QQ'ing, stomping your feet, or holding your breath.
I got the idea for this post from Miss Medicina. I started to comment and realized I have way too much to say on the topic. Basically, the question is: At what point does providing in-game product for out-of-game money cross the line? Well, let me give you some history... and I mean WAY back.
In the early 1990s, this guy in Philadelphia created this online text-based game called Medievia. Well, he arguably lifted the base code from someone else. The base code goes back to DIKU or Circle or any other number of MUD (multi-user dungeon) engines at the time. MUDs were the predecessors of MMORPGs. Anyway, the original creators (some guys in finland or something) of the base code said anyone could use it to make their own MUD with two rules: 1) they had to be given credit for creating the base code on the login screen; and 2) you couldn't charge players. Well, within a short time, this guy broke rule 1 outright, then found a way around rule 2. Here was his work around: DONATIONS. Now, there was nothing wrong with charging for donations as far as those Finnish guys were concerned, but this Philly guy was selling in-game "donation" items. And here's the real kicker. These items were BiS. And I don't mean they were a little bit better, I mean A LOT. So much so, that if you didn't "donate" you couldn't compete with those players who had. Then he started adding more donation items. Then he added item deterioration, which gave a 1 year lifespan to most of the donation items. Then he made it so you could "donate" to get certain OP in-game items that could be sold for mucho dinero. In other words, it was out of hand. If you want to read some good flames about this guy, just google medievia.
So, this brings us to WoW.
Paid Transfer: At first, I think the only thing that was available was paid server transfers. I can't argue that this isn't a good thing. What if you want to move to a server that RL friend is on, but you don't want to reroll? This just makes it more enjoyable. Also, if you're on a low population server, or on a server with a time zone that doesn't fit your schedule, you can move. But there were rules! You could not go from a PvE server to a PvP server. This stopped players from leveling without worry of getting killed by the opposite faction, then after they had gathered enough epic gear to transfer to a PvP server and rape people. While this is just a minor advantage, Blizz didn't allow it. Now, there's no restrictions on this.
Faction Change: Not only can you transfer, but you can change factions. So, you can level up on a server as one faction, then switch to the other. Initially, you had to change servers too, so you couldn't have a Horde and Alliance on the same PvP server. Not any more. Now we have to see on trade chat or pst someone logging on their opposing faction toon to berate you for killing their main. Ugh. Thanks, Blizz.
Name/Sex Change: Really, I have no problem with this. If you get bored with your name or gender, feel free to pay to change it. It doesn't affect me unless you're on my friends list and I go "who the hell is that?"
Race Change: Now you can level up human, get 10% bonus to your rep which makes the grinding for rep rewards easier, then switch race (or faction) to get the new racial. I'm sure there are plenty of other ways to abuse this. Thanks, Blizz.
TCG/Pets: Really, I could care less about this. As long as you don't actually get something that truly has an effect on in-game performance, who cares how many pets/mounts you have? Just because someone has a different graphic for their mount doesn't make it better. And sub "nerd points" for "achievement points". As long as they are worth nothing that actually affects game play, who cares? Now, you may be an achievement whore who spends a good portion of your time racking up those nerd points. Here's the deal though: achievement points reflect YOUR achievements. They track what YOU have done. If someone else has more, it doesn't affect your ability to get more; it just means they have been at it longer (or have no life). And yes, sometimes it could mean that they bought a ton of pets or trading cards.
Invite-a-Friend (or whatever it's called): Oh, now this is the most suspect of all. If you invite a friend to play WoW, your account and your friend's account become linked. (feel free to correct me on what follows) When you group together, you get triple exp up to 60. Your friend can also "give" you levels up to 59. Here's what I see people doing. Inviting their imaginary friend (themselves), and create an account. Dual-box and level characters up to 30, then "give" levels to their character up to 59. Then transfer the character to their account. Even if they used it legitimately, this is WAY too much. I mean, how hard is it to level now anyway? Blizz already doubled xp from quests and kills up to level 30 and then increased it up to level 60. If you wanted to level your friend up fast without having a linked account, you could just speed run them through dungeons with your 80. This feature is perfect for people who want to sell toons. Besides, if you just rush your friend through the first 60 levels, how are they going to learn to play the game or enjoy all of the earlier content?
Mobile AH: PVD has a great post about this here. A question I have is will this feature be available while you're logged in? If so, what's to stop you from using your iphone (or whatever mobile device) to sell stuff on the AH from anywhere in the world? Full bags? Don't wanna port back to a city? No problem! And the idea that Blizz will be charging for this through "premium service"? This is a big game changer. And I'm sure gold-farmers are salivating over this as I type. With a ton of restrictions (such as you must be logged out for a minimum of 30 minutes before it's available) and free access, this could be a neat little addition. But the potential for abuse otherwise is insane.
Mobile Mail: On PVD's comments, "what's my main again" made mention of mobile mail access. This would be a nice feature to add. I'm not talking about being able to send items, but receiving mail would be nice (though not wholly useful). Also, being able to send an in-game note through the mail would be useful, but not game changing.
Final Thoughts: One other thing WMMA brings up in his comment is the "players want this" argument. Who cares what players want? Ok, that's too harsh. Blizz should care what players want. The problem is that some players want the game to be easy. Ok, most. These people are too lazy to start their own orange. Just because players want something doesn't mean they should get it. When parents give their child everything they ask for, we call the kid spoiled. And spoiled is a bad thing. It seems Blizz is finding more and more ways to spoil the kiddies. I guess all it takes to get free stuff nowadays is QQ'ing, stomping your feet, or holding your breath.
Tuesday, February 2, 2010
Product Review
Yeah, I steal my ideas. Whuddup? But I give credit. I was reading a post by BBB, and it occurred to me that there are some WoW type products I've used and can review. As per FTC guidelines (thanks 3B), I have received no compensation from any source. I only use these products that I purchased with my own hard-earned cash.
A few months back, I got sick and tired of using my keyboard because I had to move my hand a whole lot. The 3-4 inches that I had to move my hand between "1" and "=" had become too much to handle. Basically, I reached the epitome of lazy. So, I went in search of alternatives. I was using the Zboard with BC Keyset.
Zboard:
Ok, if you're looking for pretty pictures, this is the keyboard for you because that's about its biggest offering. It's only around $35, which is less expensive than a lot of other standard keyboards. The keys aren't raised, which I love (I'm too lazy to pick up my fingers). It isn't wireless. Some people consider wireless or bluetooth a bonus; I don't. Nothing is more annoying than having batteries crap out on you in the middle of a boss fight, so I'm wired all the way. But basically, this is just another keyboard with a pretty sticker. I have the BC key set, but there is also one for WotLK.
Instead of a numberpad on the right, there are some pre-mapped keys. Basically, these are pretty useless. Does anyone really need a series of keys instead of /yell /g /p /r etc? Not really. If you're expecting any added functionality out of this thing, forget it. It's just a pretty keyboard. For thirty-five bucks, what do you expect?
World of Warcraft Gaming Mouse:
I had a bunch of Best Buy gift cards and they were burning a hole in my pocket, so I decided to buy some new hardware to play WoW with. I had been itching to try the Steel Series WoW gaming mouse since it came out, and boy, was I disappointed.
It's got 15 buttons. Too bad they're all placed in difficult to reach spots. The thumb directional pad is the most unwieldy thing in the world. It's not raised up enough to use properly. The other buttons positioned all over the mouse required you to regularly reposition your hand. Can you say carpal tunnel syndrome? Also, it's functionality as a mouse pointer is horrible. It doesn't slide easily, mainly because of the way it's designed. The only slightly cool thing about this was that it lights up. OOOH PRETTY.
Basically, mouse fail. Thank God for Best Buy's return policy.
Logitech G13 Advanced Gaming Board:
So, I took back the crappy WoW mouse and got the Logitech game pad. I bought the G13 for around the same price as the WoW mouse: $80. This thing is sweet. It has 24 programmable buttons and a thumb stick (25 buttons if you count pushing down on the thumb stick). You can link each button to any key or combination of keys and save them to a profile. You can have numerous profiles and up to 3 key sets in each profile. Switching between the key sets is done by hitting one of the memory buttons. This is great for my drood. I have 3 different keysets: resto, bear, kitty. There is also a quick macro button so you can program these on the fly, but I haven't taken time to play around with this feature yet. Basically, this thing has more utility than I could ever need.
Some people have complained about the thumb stick because it's not analog. Really, I have no problem with this. It works great. Sure, with analog, I could move it a little to walk, a lot to run, but really, it's nothing to QQ over. The other complaint about the stick is that it's uncomfortable. I thought so too at first. Really, it's no biggie. If you're that upset, I did find some guy online who put directions up with how to replace the stick with one from an Xbox controller. Neat, but it looked like a lot of work and, like I stated above, I'm lazy.
It also has an LCD display. It has a clock, CPU usage, and WoW stats. Not really useful, but the keys and the display light up. I like to set each key set to it's own color so I can tell which one I'm using.
In any case, you can program this thing to put your most used keys in the easiest to reach spots and place less used keys elsewhere. Just a note: the G13 does not give you extra keys; you still have to map keys from your keyboard to it.
So, to sum up:
Zboard - nothing special; worth the $30; buy it, but you've been forewarned
WoW Mouse - crap; don't buy; not worth the CTS you'll develop
G13 - awesome; no device is a must have, but this thing is worth every penny
If I ever feel like shelling out $100, I'll buy the G15 keyboard and review that. I've heard good things from guildies about it. If I really lose my mind, I'll drop $200 on the G19.
A few months back, I got sick and tired of using my keyboard because I had to move my hand a whole lot. The 3-4 inches that I had to move my hand between "1" and "=" had become too much to handle. Basically, I reached the epitome of lazy. So, I went in search of alternatives. I was using the Zboard with BC Keyset.
Zboard:
Ok, if you're looking for pretty pictures, this is the keyboard for you because that's about its biggest offering. It's only around $35, which is less expensive than a lot of other standard keyboards. The keys aren't raised, which I love (I'm too lazy to pick up my fingers). It isn't wireless. Some people consider wireless or bluetooth a bonus; I don't. Nothing is more annoying than having batteries crap out on you in the middle of a boss fight, so I'm wired all the way. But basically, this is just another keyboard with a pretty sticker. I have the BC key set, but there is also one for WotLK.
Instead of a numberpad on the right, there are some pre-mapped keys. Basically, these are pretty useless. Does anyone really need a series of keys instead of /yell /g /p /r etc? Not really. If you're expecting any added functionality out of this thing, forget it. It's just a pretty keyboard. For thirty-five bucks, what do you expect?
World of Warcraft Gaming Mouse:
I had a bunch of Best Buy gift cards and they were burning a hole in my pocket, so I decided to buy some new hardware to play WoW with. I had been itching to try the Steel Series WoW gaming mouse since it came out, and boy, was I disappointed.
It's got 15 buttons. Too bad they're all placed in difficult to reach spots. The thumb directional pad is the most unwieldy thing in the world. It's not raised up enough to use properly. The other buttons positioned all over the mouse required you to regularly reposition your hand. Can you say carpal tunnel syndrome? Also, it's functionality as a mouse pointer is horrible. It doesn't slide easily, mainly because of the way it's designed. The only slightly cool thing about this was that it lights up. OOOH PRETTY.
Basically, mouse fail. Thank God for Best Buy's return policy.
Logitech G13 Advanced Gaming Board:
So, I took back the crappy WoW mouse and got the Logitech game pad. I bought the G13 for around the same price as the WoW mouse: $80. This thing is sweet. It has 24 programmable buttons and a thumb stick (25 buttons if you count pushing down on the thumb stick). You can link each button to any key or combination of keys and save them to a profile. You can have numerous profiles and up to 3 key sets in each profile. Switching between the key sets is done by hitting one of the memory buttons. This is great for my drood. I have 3 different keysets: resto, bear, kitty. There is also a quick macro button so you can program these on the fly, but I haven't taken time to play around with this feature yet. Basically, this thing has more utility than I could ever need.
Some people have complained about the thumb stick because it's not analog. Really, I have no problem with this. It works great. Sure, with analog, I could move it a little to walk, a lot to run, but really, it's nothing to QQ over. The other complaint about the stick is that it's uncomfortable. I thought so too at first. Really, it's no biggie. If you're that upset, I did find some guy online who put directions up with how to replace the stick with one from an Xbox controller. Neat, but it looked like a lot of work and, like I stated above, I'm lazy.
It also has an LCD display. It has a clock, CPU usage, and WoW stats. Not really useful, but the keys and the display light up. I like to set each key set to it's own color so I can tell which one I'm using.
In any case, you can program this thing to put your most used keys in the easiest to reach spots and place less used keys elsewhere. Just a note: the G13 does not give you extra keys; you still have to map keys from your keyboard to it.
So, to sum up:
Zboard - nothing special; worth the $30; buy it, but you've been forewarned
WoW Mouse - crap; don't buy; not worth the CTS you'll develop
G13 - awesome; no device is a must have, but this thing is worth every penny
If I ever feel like shelling out $100, I'll buy the G15 keyboard and review that. I've heard good things from guildies about it. If I really lose my mind, I'll drop $200 on the G19.
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